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Big Brother Big Sister Match Closures

I was a part of a team project that analyzed Big Brothers Big Sisters program data to discover factors that led to early match closures between the Big Brother/Sister and the Little Brother/Sister. I was responsible for cleaning and processing large datasets using Python, performing data analysis in Excel, and creating interactive visualizations in Power BI to identify trends and patterns. My team investigated the demographic, engagement, and program-related variables to help uncover the early signs of match closures and find ways to increase match length. Our team then presented our findings to a table of judges to help provide insights into improving the overall effectiveness of the program.

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3D Unity Game Project

I was part of a team project where we developed a 3D game using the Unity Engine, combining programming, design, and creative collaboration. I contributed by implementing game mechanics and interactive features using C#, while also assisting with 3D modeling and asset creation in Blender. The team applied object-oriented programming principles and game design concepts to ensure a smooth and engaging user experience. We worked closely together to iterate on gameplay, optimize performance, and create a visually appealing environment, ultimately delivering a polished game that highlighted both technical and creative skills.